Welp, I've cleaned up the linework and move the old version to scraps. Basically I'm going to go over this and give it a proper CG job sometime in the near future. I've changed a few details from the original sketch, including correcting her messed up hairline and adding details here and there. With the basic tonework in it should be clear now how her right shoulder is set up.
To answer a couple random questions I've gotten on the pistol design; it incorporates a 'low-pro' holosight and no iron sights, only the rearmost part of the slide where the serrations are reciprocates on firing and the 'compensator' is a dual purpose flashhider & strike plate.
It's not a suit BTW guys, it's her cyborg body. And the mesh isn't fishnet, it's her composite weave skin that keeps her cybernetic innards from coming out O_o
Doing the proper CG is gonna be fun.
One small step at a time
PS7 + Wacom Tablet.